2023-2024 Undergraduate Catalog 
    
    May 09, 2025  
2023-2024 Undergraduate Catalog [ARCHIVED CATALOG]

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ITGS 233 - Essentials of Gamification


Credit: 3 hours
Gaming lessons and theories apply outside of mere entertainment purposes. You will utilize typical elements of game playing (e.g., rules, points, badges, and competition) in the contexts of social and business activities. Gamification can be leveraged to help solve some of the modern world’s most complex problems surrounding our climate, poverty and hunger, or world peace.



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