2024-2025 Undergraduate Catalog 
    
    Sep 01, 2025  
2024-2025 Undergraduate Catalog [ARCHIVED CATALOG]

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ITGS 233 - Essentials of Gamification


Credits: 3 hours
Gaming lessons and theories apply outside of mere entertainment purposes. You will utilize typical elements of game playing (e.g., rules, points, badges, and competition) in the contexts of social and business activities. Gamification can be leveraged to help solve some of the modern world’s most complex problems surrounding our climate, poverty and hunger, or world peace.



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